

There's a slightly cool gameplay hook but I won't go into details on that until much later. It won't be the typical "collect items and look for clues" structure.

I'm hoping to capture a compelling mystery with suspense and twists in the limited space of an old merchant sailing ship. Right now I have only a rough idea about the narrative. There'll be less creativity with the gameplay and instead I want to experiment with the rendering, story, and a few technical features. I want to challenge myself so this'll be a very different game from anything I've done before, including Papers Please. As insurance adjustor for the East India Company's London Office, find means to board the ship and recover the captain's logbook for assessment. Early this morning of October 14th, 1808, the Obra Dinn drifted into port with sails damaged and no visible crew. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea. In 1802, the merchant ship "Obra Dinn" set out from London for the Orient with over 200 tons of trade goods. My next project will be a 3D first-person mystery game set on an East Indiaman merchant ship in 1808.
